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Testing Video

This accessibility related article written by Mark Holden provides a detailed overview of different types of accessibility and further presents the further detailed tips on practical development for accessibility.

User eXperience Testing Testing

For Jesse James Garrett, renowned thought leader on innovation, it's all about creating systems that work the way people work, rather than the way technology works. His aim is to align business strategy with customer needs to design great customer experiences.

Changing Design Education for the 21st Century

This is a recent thought provoking paper that comes from Michael Meyer and "Father of User Experience" himself - Don Norman.

They have written a guide for changing how designers are educated. Meyer and Norman are working with a group of senior designers at IBM Design, who come from a mixture of disciplines, different regions of the world, practitioners, and academics with the intend to implement the strategy outlines in the paper.

As mentioned by Norman, this group of talented designers will help them create a body of approximately 100 people who will discuss and plan a platform for curricula. This is the right time to keep a watch on the update of the topic.

Abstract from the paper:

Designers are entrusted with increasingly complex and impactful challenges. However, the current system of design education does not always prepare students for these challenges. Designers are moving into new areas, many of which require management, social, technological, and political skills never before thought of as the responsibility of design. Not only has technology increased and changed dramatically in recent decades, but society has become more and more concerned with weighty global issues, such as hunger, health, education.

Design skills for developing creative solutions to complex problems are becoming more and more essential. Businesses are starting to recognise that designers bring something special to the work—a rational belief based upon numerous studies that link business success to a design-driven approach. These are all powerful opportunities, yet we are not always training our students appropriately.

When we examine what and how our system teaches young designers, we discover that the most valuable elements of the designer’s perspective and process are seldom taught. Instead, some designers grow beyond their education through their experience working in industry, essentially learning by accident. Many design programs still maintain an insular perspective and an inefficient mechanism of tacit knowledge transfer.

So, what are we to do? Other learned professions such as medicine, law, and business provide excellent advice and guidance embedded within their own histories of professionalisation. In this article, we borrow from their experiences to recommend a course of action for design. It will not be easy: it will require a study group to make recommendations for a roster of design and educational practices that schools can use to build a curriculum that matches their goals and abilities.

And then it will require a conscious effort to bootstrap the design profession toward both a robust practitioner community and an effective professoriate, capable together of fully realising the value of design in the 21st century. In this article, we lay out that path. For further reading. You can find the uncorrected copy below:

Meyer, M., & Norman, D. (2020, March). Changing design education for the 21st century. She Ji: The Journal of Design, Economics, and Innovation,  6(March),  13-39. doi:10.1016

The most important user you forget about when designing personas

This is an interesting write up by Kai Wong: He raises the questions about why personas still fail? and What does a successful persona look like? Kai talks about how important it is for the design teams to not just create personas in silo for their reference. But also to present the value that it brings for the business stakeholders. He raises an important point, in his own words:"If Personas don’t influence the rest of your stakeholder team, then it’ll be effective for however long you’re on the project and part of those meetings. And then it might be forgotten afterward." Read the full article below: https://medium.com/…/the-most-important-user-you-forget-abo…

#UXPersona #UserExperience #DesignImpacts #DesignProcess #Value

Designing for accessibility is not that hard

By Pablo Stanley Inclusive design is a design process (not restricted to interfaces or technologies) in which a product, service or environment is optimised for a specific user with specific needs. Usually, this user is an extreme user, meaning that this user has specific needs that are sometimes overseen with other design processes. - Wiki. When it comes to web accessibility, Tim Berners-Lee has rightfully coined The power of the Web is in its universality. Access by everyone regardless of disability is an essential aspect. Accessibility is a practise which focus on vast topics from "visual", "hearing", "mobility" to "cognitive" impairments. In this article, Pablo writes about seven easy-to-implement guidelines to design a more accessible web. He focuses on designing digital content and applications that can be used by a wide range of people, including individuals who have visual, motor, auditory, speech, or cognitive disabilities. The article is from the archive (dated 2018) and talks about level AA of the Web Content Accessibility Guidelines (WCAG 2.0) and latest being Web Content Accessibility Guidelines (WCAG 2.1). The important point here is the basics of achieving accessibility still remains relevant today. Pablo has depicted seven guidelines in nicely illustrated visuals which leaves an impact on you. He rightfully points towards accessibility in design from the core or scratch do not cost anything to an organisation. Similarly, making a design accessible in the later stage could attract cost and efforts. In the conclusion, author highlights that "Designing for accessibility is something that he still is trying to improve and practicing what he preach". He also points that as designer we tend to give less importance towards inclusive design. As designers, it is our responsibility to champion accessibility. With it, we make technology usable to all people regardless of their abilities, economic situation, age, education, or geographic location. You can find Authors Profile: https://uxdesign.cc/@pablostanley Read the full article below: https://uxdesign.cc/designing-for-accessibility-is-not-that-hard-c04cc4779d94 #Accessibility #AccessbyDesign #InclusiveDesign #UXChallenge #DesignSystemStartup

Starting a design system in a start-up

Ruiwen Tay writes about her practical experience of building a design system in 8 steps: Starting a design system in a start-up can be quite challenging and Ruiwen has articulated well in her article to provide some good insights with references for further readings. Highlights of the article:
She and her team clearly defines design system - a repository of reusable components with clear usage guidelines, shared among designers and developers. Ruiwen describes her journey through 8 steps as follows: 1. Audit existing components
2. Research on other design systems
3. List out components
4. Plan a timeline
5. Research and discuss components
6. Create design symbols
7. “Design” design system
8. Implement design system She rightfully comments that "Building a design system is a never-ending challenge as they continue to update and adapt it in order to better suit their organisational needs. Authors Profile: https://uxdesign.cc/@tayruiwen Read the full article below: https://uxdesign.cc/starting-a-design-system-in-a-start-up-… #DesignSystem #Research #AuditComponents #UXChallenge #DesignSystemStartup

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